#pragma once
#ifndef OBR_MIXEDMATERIALDATA_H
#define OBR_MIXEDMATERIALDATA_H

#include "../DScommon.h"
#include "../TextureDS.h"

namespace OBR
{
/**
 * @brief mixing up to 6 materials using given weights
 *
 */
struct MixedMaterialData
{
    uint num_mat_mixed;
    uint mat_ids[6];
    uint mat_instance_ids[6];
    float weights[6];
    float scale;
};
} // namespace OBR

#endif
